3/18/2024 0 Comments Grounded wolf spiderCause you have to count on stuns and perfect blocks. I need to be fully geared in full lady bug armor for regeneration and block bonus's and a mint mallet to take it down and even that is a challenge. In full Acorn armor it took 2 hits for it to kill me. And this spider 1 hit people with no armor on. Having the most powerful spider in the game at the area where your weak and vulnerable and in junk gear starting out can prevent or slow further progress. You have to go there for beginning of game missions. They shouldn't be there to begin with is my point. I can't get my stuff back till the wolf Spider a boss spider is off the lab door. A roaming orb weaver spider every now and again fine but a wolf spider a boss spider that will one to 2 shot you in next to nothing for gear shouldn't be there roaming around or spawning at or next to the lab door. The actual door should be free from super boss predators. I shouldn't have to use the ant entrance/exit to get in the lab. If a wolf spider supposed to be at the oak tree please make it unroaming and in that tree cavern. In 1 to 2 hits trying to get my stuff back. Not enough time to do anything other the chain dying over and over and over. I can't reclaim my stuff but the wolf spider will kill me in 1 hit unarmored and 2 acorn armor. I'm requesting that the wolf spider//s be moved away from the lab door which fresh players need to progress to talk to the robot for quest and tech. I cannot even sprint past the spider to talk to robot. This is debilitating for in game progress right now when a wolf spider the most powerful spider ingame spawns and or walks around the oak lab door. Orb weaver spiders would be better for roaming spiders but please move them away from the lab door please. I'm trying to start over but I cannot reclaim my stuff cause of a wolf spider killing me in 2 hits. I know creature respawn rate balance is probably low on the priority while new features still need to be created, but at least for the wolf spiders, please tone them down so its reasonable to build in the vicinity of their spawn point.Please move wolf spiders away from the oak tree lab door. Plus, regularly scheduled daily respawns of pretty much anything reduce the sense of playing in living world. One of the foundations of survival games is imposing order on nature but if the nastiest enemies only stay dead till the next day it ruins that sense of taming the wilderness. That leads into the second point of immersion when you conquer an apex predator, you should gain control of the area for a reasonable time. Having a wolf spider permanently prowling around your under-construction base is going to result in frequent an frightening deaths, no matter how many times you squash them. If wolf spiders only take a day to respawn, building a base anywhere near a spawn point is a huge risk. The current daily respawn rate is troublesome for two key reasons: zone control and immersion. Unless I'm wildly misremembering, it used to take around three days for a wolf spider to respawn after being killed. Imagine our surprise when, at the dawn of the next day, two wolf spiders were again snoring menacingly under our fortress. Though tougher to kill than we remember, we axed both of them on the same day and continued trying out new features. My brother and I came back to check out the new content after being gone for several updates, and we immediately noticed there's now TWO wolf spiders living under the tree (and our magnificent treehouse base).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |